Networking in Games

Multiplayer 2D shooter

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Project Description

Networking coursework during my course at abertay where I created a game where you can fire at a target and use a shield to bounce back shots. Built in SFML using a client server architecture.

Communication is done with TCP from client to server and a stream UDP from server to client. I use dead reckoning and interpolation for rendering on the client.

Project Date Dec, 2019 (6 days)
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